Friday, October 12, 2012

'Jeanne' - Torso

The torso is the first part of the model where I had much success. I really like how the ridged design on the plackart turned out, and I'm trying to re-use on other parts of the armor as much as I can. At present I'm concerned that the breastplate and the back plate may end up being too plain. I'm not sweating things too much at the moment, however. I need to see how it will look once I've added armor to the shoulders and the gorget for the neck should extend downwards and cover a decent amount of the breastplate while adding another sharp point.

I'm planning to add plates over the shoulder blades further down the line. They would be functionally useless, but would make the back more interesting to look at and if this were to be used as a model for a player character, the player would likely end up looking at the model from the rear for most of the time so I do need to take care to keep it from being boring.

Unfortunately I've run into problems with the lower back. At present the plackart sits on top of the breastplate. In order for the plate over the lower back to meet up nicely with the plackart then it too has to be over the plate covering the upper back. Problem is that since I'm trying to follow the rib cage with the upper back I need it to be dipping underneath or scrap the rib cage design entirely.

I did end up putting breasts on the breastplate. I've tried to keep them fairly subdued (the breasts on the base model actually clip through the armor) to keep from falling into cheesecake territory while prominent enough for the armor to still be feminine, but it's a fine line I'm trying to walk. I think having the sides of the plackart be concave rather than convex help to sell the piece as feminine by mimicking an hourglass shape, but it wasn't quite enough at a distance.

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