I've been working on the HUD layout for our first person view. Initially we wanted to integrate the HUD into the dash of each ship, but after talking to the team an Roger today we're going to move away from that and have our HUD be floating in both the first and third person views. That way everything will be in the same place when the player switches between views and wont change with different ships.
At present I've placed all the components of the HUD within the center third of the title safe area but we're going to spread them out now that we're moving away from having the information be in the actual dashboard of the ship. I think I'm going to keep the health bars in the center. The player's health doesn't really need to be there, but we want the target's health to be close to the center so the player can view it easily, and the player's health does a nice job of balancing it in terms of the overall composition. I will probably move them both outwards slightly so that they're on the 1/3 lines rather than just inside of them as something of a compromise. I'll probably move the radar and the list of pods so that they're just outside of the 1/3 lines and replace the pod list with a graphical representation of the types of pods. I may need to rescale the radar to balance that out, we'll see. I haven't decided yet if I want to just have a symbol for each pod type with the current number next to them, or have a stack of symbols for each type. The objectives list will probably be stricken from HUD entirely and would be accessible when the game is paused. The arrow pointing to the current target will be moved away from the center so as to further reduce the cluttering. It looks like my next task is mostly going to be creating the individual components of the HUD for the tech team's use. I'll have to remember to redo the health bars to have 20 segments each so that they can represent percentages nicely. I completely spaced on that after I finally figured out how to get the shape I wanted for this mockup.

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